#pragma once

class BlendWrapper
{
protected:
	BlendWrapper();
	~BlendWrapper();

	static GLboolean		_BlendEnabled;
	static GLenum			_BlendFuncSrc;
	static GLenum			_BlendFuncDst;

public:
	static void				BlendEnabled(GLboolean v1);
	static void				BlendFunc(GLenum src, GLenum dst);
};

